Saturday, April 2, 2011

Marcus Wolfram Bio

As I'm experiencing a little bit of writer's block lately I'll just go ahead and throw this bio up here. I might be able to get some sketches up in the next couple of days as well. In fact, I really hope to do so. For now though, there's this:


Name: Marcus Albrecht Wolfram
Birthday: 2/13/461 (Current Year: 485 EX, Age: 24)
Eyes: Gray
Hair: Dark Brown
Other Hair: N/A
Skin: Pale White 
Height: 6'2"


Occupation: Gunsmith, Professional Fighter, Bounty Hunter


Strong Points: Strong-willed, mentally stable, tactically and logically minded
Has Trouble With: Being empathetic, open-mindedness, controlling his temper
Short Term Goal: Survive
Long Term Goal: Overthrow the Republic and live a peaceful life


Personality: Marcus is a bold and opinionated individual. His spectrum of externally expressed emotions is very limited, and his ability to seemingly view even the most impactful situations solely through the cold eye of logic is uncanny. By far the thing that drives Marcus most in life is his intense and passionate anger, which he holds deep within until those times when it can be manipulated to his own ends. Marcus has a soft spot in his heart for other people, particularly children and those he views as honest and kind hearted, though he seldom allows anyone else to see this side of him. Even when acting for the good of others, Marcus guards himself by appearing hard edged and unapproachable. Only his closest friends can easily see the good through Marcus' rough, confrontational exterior.


Personal History: Born in the northern regions of Jurthea, in a small farming village at the center of Norde Valley, Marcus grew up in an idyllic community free from both the benefits and pitfalls of the technology found throughout the planet Syrias. Spending the early years of his childhood learning how to farm and being home schooled, Marcus often found himself getting into trouble through his curious and independent nature. From getting lost while wandering through the woods as a child to prowling through the town at night and pranking neighbours as a teenager, Marcus was never one to respect authority or boundaries. His parents, Frederick and Sara Wolfram, were held in high regard in the community as they served as pillars of the local farmer's committee. His siblings - older brother Adelfried, and younger sister Estella - were both known to be helpful and well adjusted children. Though Marcus was, academically, the most gifted of the Wolfram children, he was also by far the biggest trouble maker. His antics made him a menace to most people, and by the time he was nearing adulthood his parents no longer concerned themselves with his exploits, accepting that they could not control such a strong willed individual.


After a while, Marcus simply assumed the life of a nomad, having left his days of schooling behind before they were through. He learned to harbor feelings of distrust for the government through his father, and he had no interest in allowing himself to become a contributing member of the tax money-bleeding populous. Though his home town was far from brainwashed by President Alexander, most were strong Republic loyalists, which distanced Marcus even further from his people. Gone for weeks at a time, people seemed to stop noticing or caring when he would come and go, and finally, this proved to be to his own detriment.


Quietly taken into Republic custody one night while caught sneaking into cargo ships in a northern Jurthean port town, Marcus was hurled into a much grander scheme than he could ever have anticipated. After Sandro Ribaldi - leader of the biogenetic engineering branch of the R&D division of the Republic military - discovered Marcus' lack of proper government documentation, he determined that the teenaged boy was a perfect and low-risk fit for his latest experiment. Along with a group of five other participants, Marcus was made subject to a new surgical procedure that would replace the lame or amputated arms and legs of wounded soldiers with new, advanced mechanical limbs. By fate or who knows what else, Marcus was the only survivor, with most subjects falling prey to blood poisoning, infection, and other maladies related to the experimentation process.


Determined to be freed of his prison, and with hate filling his heart, Marcus brooded every day on his situation and concocted a simple escape plan. Several months after Marcus' operation and the conclusion of his rehabilitation process, during a routine training exercise in the multi-level rainforests of Patronus, he made his move. The escape was easy. Guarded only by a couple of Republic snipers, he was able to dash away into the thick of the forest without any possibility of being tracked by a normal man. 


After his successful escape, Marcus became a hotly pursued fugitive for a short time, but within months was a non-factor as Sandro had moved on to more advanced technologies. Still technically a wanted man, Marcus decided to once again take on a nomadic lifestyle. He first headed toward Jurthea to find his family. To his dismay, their old home had been abandoned, and the townspeople could provide him with little information. Marcus spent the next couple of months traveling Syrias on a desperate journey for information. He found nothing. He moved on with his life out of necessity, still tracked relentlessly by bounty hunters, and eventually landed in the island-state of Kalimthra. Here, Marcus found himself fascinated by the native monks and their way of life. He spent two years in the southern temples of Kalimthra, training in fighting arts and learning discipline and restraint. 


Deciding he could not stay as the headhunters continued to follow him, Marcus once again packed up and moved; this time to the northern country of Rancora on tips that he could make easy money fighting in the largest organized sporting event in Syrias - The Blood Tournament; a bare knuckle, no-rules fighting contest held weekly in the Coliseum of Venom. It didn't take long for Marcus to gain fame in the city of Venom, and soon the Ludwig crime family - rulers of Rancora - took notice and bought Marcus out of his bounty to keep their cash cow safe. 


Not long after arriving in Rancora, Marcus began to study the art and science behind gunsmithing, inspired by a little discussed interest he'd always had in firearms. He tinkered here and there for a while until finally his amateur craft fell into the lap of a man calling himself, simply, Rook. Rook, a renowned arms maker, offered to take Marcus under his wing and properly teach him the trade after being impressed by his efforts. The two eventually became business associates in a sense, with Marcus opening up a shop and Rook helping to supply it with weapons, and slowly they gained a healthy respect for one another.


Falling on hard times due to rising taxes, Marcus was eventually unable to sell enough in his shop or make enough money in the Coliseum to support himself, and he became interested in bounty hunting. After hunting down a dozen or so small time criminals over the course of a few months, Marcus decided to go after the most imposing of men that the Republic had put a price on. The leader of the "Rogue City" Asino, Alec Thorson.


There you have it. I might follow this with some short descriptions of the various places found on Syrias. Also, remember, this is all a work in progress so things can and probably will change somewhere down the line.

The Maelstrom

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